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BRITISH ESPORTS
CHAMPIONSHIPS
Playing at home:
Guide for players’ parents/guardians.
TABLE OF CONTENTS
CHAMPIONSHIPS OVERVIEW
What are the championships?
What is esports?
Benefits of esports
KEY INFO
Format
Game titles
ROLES AND RESPONSIBILITIES
Parent’s responsibilities
Player’s responsibilities
TROUBLE SHOOTING
Game specifications
Pre-match check list
Reporting an issue
HEALTH AND WELLNESS
Top tips
FAQs
CODE OF CONDUCT
NEXT STEPS
Education
Pearson Esports BTEC
FE & HE Colleges
University Leagues
Careers
Volunteering
GLOSSARY
FURTHER READING
Contact Us
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CHAMPIONSHIPS OVERVIEW
Welcome to the British Esports Championships!
This guide is for all parents and guardians who have their son or daughter representing their
school
or college in our national esports competition against other students aged 12+ from across
the UK.
This pack will provide information on:
• Esports and its benefits
• The British Esports Championships
• Responsibilities of the parent and the player
• Health and wellness
• Troubleshooting
• FAQs
• Esports terminology
• Further reading and informative links
WHAT ARE THE CHAMPIONSHIPS?
The British Esports Championships are a series of competitive video gaming competitions
run by the British Esports Association for students aged 12+ in schools and colleges across
the UK.
The Championships are open to all secondary schools, Further Education (FE) Colleges and
Alternative Provision (AP) schools in the UK and are PC-based.
They cover the following games:
• 5v5 League of Legends: multiplayer online battle arena game (PEGI 12 age rating)
• 6v6 Overwatch: a vibrant first-person shooter (PEGI 12)
• 3v3 Rocket League: football with rocket-powered cars (PEGI 3)
Each week your son or daughter will be participating in set fixtures to represent their school/
college. Matches take place by default at 4pm each Wednesday, unless rescheduled in ad-
vance by the staff team leader.
Matches will take approximately 1 hour to complete. If there are technical difficulties with
any members of the teams, then matches may last a little longer to account for pauses.
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WHAT IS ESPORTS?
Esports (or electronic sports) is a term used to describe competitive video
gaming.
It’s different from standard video gaming in that esports is competitive
(human-vs-human) and usually has an engaging spectator element to it,
like traditional sports.
Esports tournaments usually consist of amateur or professional gamers
competing against one another for a cash prize. Think of esports as
competitive video gaming where skill and professionalism are celebrated.
The pro gamers who play at this level know the games inside out, much
like a professional footballer or athlete would in their respective fields.
Matches can take place online over the internet, or at a physical event via
a LAN (Local Area Network) connection, using consoles or PCs. Matches
can be viewed by spectators in person at a venue (usually for the grand
finals) or over the internet via streaming platforms such as Twitch, which
broadcast the games live online.
For more information on esports, see our ‘what is esports’ downloadable
guide and video overview:
Esports engages a wide demographic of
young people and is intrinsically a fun, team-
building activity that promotes leadership,
character development, communication
and social skills.
Esports has more than 400m viewers across
the world, and in the UK it’s the second most
popular sporting activity for boys to watch
on screen - behind only football.
It can improve confidence, strategic
thinking, problem solving abilities, reading
comprehension and phonics skills and
can help with the development of digital
and cyber skills. Skills can be transferred
across into physical sports and schoolwork,
and esports offers a multitude of career
pathways.
It can also boost behaviour, concentration
and attendance levels in schools.
Last but not least, when played in
moderation, video games and esports can
be good for mental health - they’re fun to
play and can be a stress-reliever.
View our benefits of esports PDF for more
information.
BENEFITS OF
ESPORTS
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Students aged 12+ to participate in weekly matches throughout the
academic term.
The students participating in the esports team(s) pay nothing to participate.
The school or college covers any costs associated with the champs.
• The entry fee for the Champs is £25 + VAT per school for
the 2020/21, plus £5 per team, per season (+VAT)
Matches take place 4pm each Wednesday. Teams can reschedule in
advance, if required.
Fixtures last approximately an hour (this is subject to any technical issues
that may occur).
Students must be on time for matches and communicate any issues to their
team leaders asap.
KEY INFO
All titles run in our Championships are age appropriate. League of Legends
is PEGI 12+, Overwatch is 12+, and Rocket League is 3+. More on age
guides here.
GAME TITLES
If students are participating from home, they must remain in contact
with their team leader and rest of their team via online communication
at all times
Rulesets: League of Legends, Overwatch, Rocket League. We also have
the general rules which cover all tournaments.
All students must follow the code of conduct and rulesets.
COVID guidelines.
Championships handbook
We run 3 different titles in our Champs. If you want to know more about the
games we run in our Championships, here is a breakdown of each title:
For more information on the specific game titles, please head to their individual
store page.
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FORMAT
For 2020/21 Champs we have listened to the feedback from previous years and
decided to make our Champs more competitive, and engaging, than ever with a
different format!
The Champs will move from individual seasons, to a year long tournament.
• From October through to December, this will be the qualifying period. Teams will
gain as many points as possible throughout this period. Each team’s final standing
from the qualifying period will determine their division.
• From January through to March, all teams will be split into divisions. Divisions will
be split into Division 1 and Division 2. All teams will face similarly levelled opponents
and fight for the top spots in their division*.
• At the end of each division, the top teams from both divisions will progress to the
elimination stage.
Winter
Qualifiers
Spring
Divisions
Elimination
stages & finals
The Champs year will culminate in the best teams from each division facing off in
playoffs and a live grand final!
* New schools and colleges will still be able to join in the second wave of registrations (this includes returning school/
colleges entering more new teams), however they will be automatically placed in the lower division as they will have not
taken part in the qualifiers.
NOTE: In regards to COVID-19 and lockdown, the Champs will still go ahead as planned for the next academic year,
however if lockdown continues to affect schools and colleges severely, we will reassess the format and rules if required.
You can read more information surrounding our format changes on the British Esports
website here.
2020/21 Format changes video
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In response to the Covid-19 situation we have updated our guidelines and code of conduct to ensure as many young people
as possible are still able to participate in the Championships.
Our default position remains that we expect all Champs matches to take place in a supervised, classroom environment.
However, given the national situation around Covid, we want to ensure students can still participate and represent their
school or college in a national competition. Therefore, if playing from a classroom at school/college is not a legitimate
option given the ongoing situation, then the students are allowed to play from home.
With more students participating from home due to schools’ ongoing safety measures, we realise this brings esports into the
home now more than ever.
ROLES &
RESPONSIBILITIES
PLAYERS RESPONSIBILITIESPARENT’S RESPONSIBILITIES
The parent(s) or guardian(s) must:
• Ensure the player arrives on time to matches and is ready to play
• Support the player
• Understand which staff member is responsible for the esports team and have their
contact details
• Understand that these matches are competitive fixtures for the player and whilst
these are being played, they cannot be stopped for other commitments, such as a
mealtimes (weekly matches usually last no longer than an hour)
• Encourage routine and healthy balanced lifestyle for the player
The player(s) must:
• Follow the code of conduct and ruleset
• Remember they are representing their school/college in official fixtures
• Update the responsible staff member regularly
• Nominate a student captain who can assist in organising the team and making sure
matches are played on time
• Remember if they are playing from home, they will need the correct software and
hardware to participate in matches
• Ensure they also commit to their other responsibilities, such as homework
Read our full COVID guidelines for further information.
LEAGUE OF LEGENDS OVERWATCH ROCKET LEAGUE
Min Requirement Recommended Min Requirement Recommended Min Requirement Recommended
Processor 2 GHz (supporting SSE2 or
higher)
3 GHz Intel Core i3 / AMD
Phenom X3 8650 or eqv
Intel Core i5 / AMD
Phenom II X3 or better
2.4 GHz Dual Core 2.5 GHz Quad Core
Memory 1GB RAM (2GB RAM for
Windows Vista or newer)
2GB RAM (4GB for
Windows Vista and newer)
4GB RAM 6GB RAM 2GB RAM 4GB RAM
Storage 8GB Available Hard Disk
space
12GB 30GB 30GB 5GB 5GB
Graphics Shader version 2.0
capable video card
Nvidia GeForce 8800 /
AMD Radeonn HD 5670
or eqv
Nvidia GeForce GTX460
/ ATI Radeon HD4850 /
Intel HD 4400 or eqv
Nvidia GeForce GTX660 /
AMD Radeon HD7950 or
better
Nvidia GTX 260 / ATI
4850
Nvidia GTX 660 / ATI
7950
Operating System (OS) Windows 7, 8, 10, XP
(service pack 3 only),
vistaly), Vista
Windows XP SP3, Vista Windows 7,8,10, 64 bit
(latest service pack)
Windows 7,8,10, 64 bit
(latest service pack)
Windows 7 or newer Windows 7 or newer
Resolution 920x1200 1920x1080 1024x768 1920x1080 1920x10800
Sound DirectX v9.0c or better DirectX v9.0c or better DirectX Version 9.0c DirectX
The next few pages will detail all of the technical specifications
required to take part in the Champs, including PC components
and networking.
SYSTEMS
PC SPECIFICATIONS
Each of the three titles has its own technical requirements that need to be
met in order for the game to run. The game may not run well, or will run
at low quality, on a machine that only meets the minimum requirements.
GAME SPECS
If a player is participating from home they will need to ensure that they have the correct kit to play each week. As our Champs is primarily PC based, they will
need to have a PC/laptop that can run the game which they are playing. Please see below for the minimum and recommended requirements for PC specifica-
tion. If they are playing in the Rocket League tournament, they are able to use consoles (instead of PC if needed) due to the game being cross-platform.
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Most issues in-game will most likely be from (but not limited to)
the following:
• Internet-based problems
• Human error
• Game servers and updates
All of these can nearly always be fixed!
PRE MATCH CHECKLIST
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Check the internet. Is the connection stable? Are there any other devices that are
potentially using a lot of the connection? If possible, use a wired ethernet connection
at all times to reduce risk of lag and connectivity issues
Are there any updates to the game? Many games will have patches and updates to
fix any bugs and to release new content. Ahead of match time, make sure to log on a
bit earlier to allow time to download any updates if required. This will allow the player
to not be late to start the match due to downloading updates.
Confirm match time. Do they know when the match is starting? Matches usually be-
gin at 4pm, however the team may have rescheduled in advance of the game. Make
sure your
Ensure the player checks-in with the staff team leader. The team leader will be or-
ganising and remotely supervising the matches. To help aid them in their supervision,
it is important that each player updates the team leader when they are ready.
Enter the team communication platform. In our COVID guidelines, we recommend
any team who has to participate from home should all join a communication platform
in order for the team (including the staff team leader) to remain in contact with each
other throughout the fixtures. This communication platform could be whichever plat-
form is best and most secure for each school, e.g. Microsoft Teams.
Join the in-game lobby. Near the fixture start time, we recommend that the teams set
up the lobby as soon as possible to enable matches to start on time without delay.
Usually the lobby is set up by the home team (team on the left of the fixture page),
however this can be decided between the teams.
REPORTING AN ISSUE
If the player runs into any issues before, during, or after the
match, they must do the following:
Contact their staff team leader with details regarding the issue
Update the rest of the team regularly
If the player needs to pause, make sure to give the reasoning
straight away in-game to inform the opposition
Ask the team leader to contact an admin via Discord or through a
support ticket on the website
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With COVID-19 forcing lockdown and online learning, we want to ensure students are still being
as healthy as possible in the current environment. Students need to be aware of how to balance
esports and traditional sport and exercise. This will help each player achieve a healthy balanced
lifestyle.
Here are some top tips you can promote to your players!
HEALTH &
WELLNESS
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Create a balanced routine.
Practicing is good, but so are other
hobbies and commitments!
Encourage short breaks
Use the 20-20-20 rule. Every 20
minutes, take a 20-second break and
focus your eyes on something at least
20 feet away.
Establish healthy sleep habits and
routine
Encourage a healthy diet
Drink water to hydrate!
Have a comfortable gaming space
Posture checks!
Simple wrist, back and hand
exercises to help prevent repetitive
strain injury (RSI)
Promote physical activity, such as
walks before or after fixtures
Further reading on healthy routines
and esports:
• Wellbeing and performance
• Esports coach profile - Michael
Ellis
• How often should you practice
Keeping t and healthy
• Mental health and esports
If you have concerns your child’s gaming is becoming unhealthy, please visit:
Game Quitters
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FAQS
Is there a cost for my son/daughter to participate?
No - the school pays for the esports team(s) to take part in the Champs. The individual does not pay, it is the
school’s responsibility. The entry fee for the British Esports Championships is £25 per school for the year of
2020/21, plus £5 per team, per season (+ VAT). This is paid for by the school / college, not the individual.
Do I have to supervise my child whilst they are playing?
No - the staff team leader will be supervising in the classroom or remotely. You are more than welcome to cheer
them on, however that may distract them!
Are the titles age appropriate?
Yes - the Champs is for students aged 12+. League of Legends is PEGI 12+, Overwatch is 12+, and Rocket
League is 3+. More on age guides.
Will we need to purchase the game?
Some institutions will provide generic accounts for students to use, others will suggest players using their
personal accounts if they own the game already. Some schools may require their players to purchase a game,
but we always recommend schools to pay for, and be responsible for, the licenses. All the titles are free apart
from Overwatch which is £16.99 to purchase.
Can I see how well their team is doing?
Yes - head to tournaments and then leaderboards in the drop down list. You will then be able to find your team
in the list to see where they are! We will also have plays of the week which will highlight great clips from the
past week’s matches. View them on our Youtube channel.
Can I watch the matches to support their team?
Yes - we are streaming select matches every Wednesday on our Twitch Channel from 4pm BST. Your son/
daughter’s team may also be streaming via their school’s channel.
Will they be bullied?
For our Championships we enforce a strict zero tolerance policy for any toxic, discriminatory, or hurtful language
or behaviour of any kind. Our code of conduct and ruleset reflects how all student players and teams should
act in our Championships. If we are made aware of such negative behaviour, we will investigate immediately
and enforce final warnings and/or bans from the Championships if required.
How can I encourage healthy behaviour?
We recommend regular breaks, physical activity and exercise, along with eating healthy and sleeping well - this
is all part of a healthy balanced lifestyle and can really boost a player’s performance in game. Doing simple
wrist, back and hand exercises can also prevent repetitive strain injury (RSI) which some pro players have known
to develop. See links in the ‘health and wellness’ section above.
Are the players safe online?
All games are played in a safe, secure, access-only platform. Only registered schools are able to login and use
it. Staff are present to supervise at all times (and if remote, they will supervise via online communication and
in-game as much as possible). We also have our team of staff and admins who enforce the code of conduct.
Our aim is to provide education about the do’s and don’ts online and how students can keep themselves safe,
including what is/isn’t appropriate behaviour.
Will they practice when they should be doing homework?
Matches for the Championships will take place on Wednesday afternoons (unless rescheduled) and last
approximately an hour. We do encourage students to practice with their teams, however we recommend this is
limited to certain routines and timings to allow for homework and other extracurricular activities throughout the
week. All members of the team should have regular breaks and ensure they are keeping on top of their regular
school routines. Some schools and staff team leaders use entering the Championships as a reward mechanism,
such as only those students who have good attendance and/or grades can play in the team.
What happens if my son/daughter is late to their match?
All students are required to arrive on time to their matches, however we do understand that some situations
can be inescapable, such as delayed public transport. If a player runs into any issues that mean they will be late,
they need to contact their staff team leader as soon as possible. The team leader then can notify our admins of
the situation so they can update the opposing team. Due to COVID we have extended our wait time to 30 mins
for a match to begin, however this is to be used for exceptions only, not to allow games to start deliberately
late.
More FAQs about the Champs
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CODE OF
CONDUCT
The British Esports Association takes the safety of players very seriously. As such, we have
implemented several measures to protect the wellbeing and identities of those who take part
in our tournaments.
Playing of matches
Only those rostered can play. Teams must play together from the same school/college. Teams
must be supervised by a member of staff (the ‘Leader’).
Due to current COVID-19 safety measures, we understand that many schools/colleges will
face certain restrictions in the new academic term such as increased online learning, social
distancing, and potentially the inability for students to partake in extracurricular activities after
school.
Our default position remains that we expect all Champs matches to take place in a supervised,
classroom environment. However, given the national situation around Covid, if this is not
possible we want to ensure students can still participate and represent their school or college
in the Champs. Therefore, if playing from a classroom at school/college is not a legitimate
option given the ongoing situation, then we will be allowing students to play from home.
All students must still follow our code of conduct and the Leader must supervise to the best of
their ability, even if this is remotely. We will review our code of conduct regularly and update,
if necessary, regarding our policy on students playing from home.
Unsporting Behaviour
(
“flaming”, “toxicity”, “bm”, “hacking”, “aimbotting”)
Any unsporting behaviour is a punishable offence and harms enjoyment of the game. When
dealing with unsportsmanlike conduct, it’s important that admins have proof of exactly what
happened.If an opposing player verbally abuses a member of your team or deliberately
behaves in an unsporting manner you must take screenshots and report directly to an admin.
Depending on the circumstance a player can be punished instantly or if the issue requires
more investigation, this will be done after the tournament.
Safeguarding
British Esports Championships considers the three areas of risk in online safety, as outlined by
the CODE OF CONDUCT and Department for Education.
Content
All esports titles in the British Esports Championships are age-appropriate for school and
college students. Rocket League is PEGI 3+; Overwatch and League of Legends are PEGI 12+.
Contact
Each fixture in the British Esports Championships will be played via a closed community
platform. Only students registered by their school/college will be able to access the platform.
Each fixture in the British Esports Championships will be played on school/college premises
and supervised by an adult member of staff (school/college ‘Leader’). Professional Tournament
Admins will be monitoring all online interactions and fixtures.
Conduct
Every school/college will submit the names of each player representing their institution
as well as their in-game name (full names of players will not be shared by British Esports
Championships without permission). Therefore, in the event of misconduct during the British
Esports Championships, that player can be held responsible and penalties will be imposed.
Admins, and every school/college Leader are responsible for ensuring all rules are followed
and standards of fair play are maintained throughout.
Data
More information on data protection can be found in the T&Cs on the tournament website.
School/college Leaders can request to have data erased. You can also see British Esports’
privacy policy here.
Full, up-to-date rulesets are available on the tournament system.
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EDUCATION
PEARSON ESPORTS BTEC
The British Esports Association partnered with global learning company Pearson
to create the world’s first qualification of its kind for a career in esports. The new
BTEC qualifications in esports are skills-focused and are a major step forward
in supporting the creation of long-term careers in the growing esports industry
both in the UK and internationally. Students can study the course from September
2020.
FE & HE COURSES
There are also more education courses cropping up, for example several univer-
sities now offer courses in esports. You can see some of the UK colleges and uni-
versities running courses in esports here.
For younger people, we will always recommend prioritising education over em-
barking on an early career in esports. Many amateur players will play in their spare
time while studying. Some, once graduating, decide to pursue esports as a career,
but it’s always a good idea to focus on education first.
UNIVERSITY LEAGUES
Within education there are many opportunities for students to get involved in
esports, especially in regards to clubs and societies. If they enjoyed taking part
in the British Esports Championships, there are also other tournaments such as
Digital Schoolhouse and in-house tournaments. At university, there are also many
esports and gaming clubs which foster talent through taking part in university
tournaments in the NUEL and NSE leagues.
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TURN YOUR PASSION INTO A PROFESSION
ESPORTS PANEL
ESPORTS CAREERS ADVICE WITH
HITMARKER
CAREERS
Volunteering
Volunteering is a great way to get
experience, make connections in
the industry, and to try out roles that
you want as a career. To get
volunteering experience the best
way is to contact some of the bigger
companies, such as ESL, GAME, or
Gfinity, who will be able to provide many opportunities.
Job sites such as Hitmarker, also provide a great overview of paid and
unpaid volunteering/jobs all across the country and worldwide. In the
current climate, remote job opportunities and volunteering are more
common and accessible.
Experience
Throughout gaining experience in
the industry it is essential to add
these opportunities to any CV!
For more creative roles, an additional
portfolio is invaluable to showcase
skills and previous work to impress.
Even if esports turns out to not
be the desired career path for your
son or daughter, the skills that they will learn can be transferable into
any industry.
As shown in the video below from our panel on routes into the esports
industry, there is not just one certain way into esports - there are lots of
opportunities and experiences to discover!
For more advice, check out our esports careers advice hub here.
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IN-GAME NAMES
Also known as IGNs. These are the usernames
seen in-game for each player. Each player will be
associated with a particular in-game name.
ESPORTS
Competitive video-gaming. Always human-vs-
human.
BRITISH ESPORTS CHAMPIONSHIPS
Also known as “Champs”. It is a competitive video
gaming competition for students aged 12+ in
schools and colleges across the UK.
PEGI
PEGI is the age rating system for game titles.
These age ratings help parents know what titles to
purchase that are age appropriate for their family.
View our esports age guide for more information.
DISCORD
A free text and voice communication platform. Many
gaming communities are housed on this platform.
Users can join voice chats and discuss certain topics
in different channels. For more information about
Discord, view our guide.
CLIENT
A downloadable application that houses a variety of
games which you can access. E.g. Steam is a client.
MOBA
Multiplayer online battle arena. This is a genre of
game.
FPS
First person shooter. Usually regarding a genre of
game. Also known as “shooter”.
PLATFORM
The device that a player is using, e.g. a console is
a platform. This is most commonly associated with
a console.
CHAMPION/HERO
A character within a gaming which has a variety
of different abilities and powers that can be used
throughout the game. These characters are most
prevalent in MOBAs (multiplayer online battle
arena). Each player will pick a certain hero or
champion from a wide selection in each game.
GAME
The application, programme, or .exe file, of a
game. For example, RocketLeague.exe is the game
Rocket League.
ADMINS
Also known as tournament admins, referees,
umpires. Admins will create fixtures, calculate
results, make sure that players adhere to the Rules
and Code of Conduct, hand out penalties.
LEADER
A Leader is an adult member of staff that represents
an Institution. A Leader is responsible for supervising
online interactions between players, checking-in an
Institutions teams, reporting match results to the
tournament system. One Leader can be responsible
for multiple teams.
TEAM
A team is a group of players. A team represents its
Institution in the British Esports Championships.
.
CHECK-IN
The process of reporting a team’s arrival and
commitment to play in that week’s matches. Check-in
takes place the day before fixtures on the tournament
website. Only a Leader can check a team in.
MAP
A map is the main area and environment where the
game takes place.
LOBBY
Lobbies are menu screens where players can set up
the upcoming game session, change their settings,
and talk to each other. In many games, players return
to the lobby at the end of each session. In some,
players joining a session that has already started
are placed in the lobby until the start of the next.
As lobbies consume very few resources they are
sometimes additionally used as a “holding pen” for
players while waiting for the next match. Opposing
teams must be invited to the lobby for the match to
proceed.
DISCONNECT
Also known as DC. Disconnect can refer to an
Internet shortage that removes a player from a game
or a player intentionally leaving a game.
CASTING
Commentating an esports match. Commentators are
known as casters. This is short for shoutcasters, the
original term used to refer to esports commentators
which has been shortened over time.
SEEDING
The process of preliminarily ranking teams in a
tournament bracket to ensure the most fair outcome.
Each team is a seed.
FLAMING
Displaying hostility in insulting messages, usually
towards another player.
TOXICITY
Unacceptable behaviour in game, such as abusive or
derogative behaviour and chat.
BM
(also known as “Bad Manners”). This can be
intentionally obnoxious behaviour within esports in
order to frustrate or irritate the opponent, to gloat
and revel in their victory, or simply to drag the game
out and inconvenience the opponent as much as
possible.
HACKING
Also linked to in-game cheating. Hacking usually
applies to players who, through the use of a
computer bot or system, intentionally exploited
bugs and ignored the usual rules in order to achieve
superiority in-game. This is most commonly present
in multiplayer games and is combated by many
anti-cheat systems which aim to stop cheating and
hacking in-game.
AIMBOTTING
(sometimes called “auto-aim”). This is a type of
computer bot most commonly used in multiplayer
first-person shooter games to provide varying levels
of automated target acquisition and calibration to
the player.
Still uncertain on particular esports
jargon? View our A-Z esports
terminology.
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FURTHER READING
For further information about esports, please read our general Esports Parents
Guide.
We also have many advice and guidance articles on our main website, including
a careers advice hub
Have a look at our resources on our Champs platform which has access to this
guide, along with other information and key links that may prove useful.
School pupils survey shows esports increases concentration, behaviour and
attendance levels
Deputy Headteacher explains how esports has transformed her Alternative
Provision School
Check out our Women in Esports initiative
Visit our esports education hub
ABOUT US
The British Esports Association is
a not-for-profit national body established
in 2016 to promote esports in the UK,
increase its level of awareness,
improve standards and inspire future
talent.
WWW.BRITISHESPORTS.ORG
CONTACT US
General Championships enquiries: [email protected]g
Head of Education: Tom Dore (t[email protected]g)
Education Manager: Gary Tibbett ([email protected]g)
Schools & Colleges Liaison Officers:
Alice Leaman ([email protected]g)
Elliot Bond ([email protected]g)
Schedule a call
01753 656802
More Links:
• www.britishesports.org/championships
• www.britishesportschamps.org