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IN-GAME NAMES
Also known as IGNs. These are the usernames
seen in-game for each player. Each player will be
associated with a particular in-game name.
ESPORTS
Competitive video-gaming. Always human-vs-
human.
BRITISH ESPORTS CHAMPIONSHIPS
Also known as “Champs”. It is a competitive video
gaming competition for students aged 12+ in
schools and colleges across the UK.
PEGI
PEGI is the age rating system for game titles.
These age ratings help parents know what titles to
purchase that are age appropriate for their family.
View our esports age guide for more information.
DISCORD
A free text and voice communication platform. Many
gaming communities are housed on this platform.
Users can join voice chats and discuss certain topics
in different channels. For more information about
Discord, view our guide.
CLIENT
A downloadable application that houses a variety of
games which you can access. E.g. Steam is a client.
MOBA
Multiplayer online battle arena. This is a genre of
game.
FPS
First person shooter. Usually regarding a genre of
game. Also known as “shooter”.
PLATFORM
The device that a player is using, e.g. a console is
a platform. This is most commonly associated with
a console.
CHAMPION/HERO
A character within a gaming which has a variety
of different abilities and powers that can be used
throughout the game. These characters are most
prevalent in MOBAs (multiplayer online battle
arena). Each player will pick a certain hero or
champion from a wide selection in each game.
GAME
The application, programme, or .exe file, of a
game. For example, RocketLeague.exe is the game
Rocket League.
ADMINS
Also known as tournament admins, referees,
umpires. Admins will create fixtures, calculate
results, make sure that players adhere to the Rules
and Code of Conduct, hand out penalties.
LEADER
A Leader is an adult member of staff that represents
an Institution. A Leader is responsible for supervising
online interactions between players, checking-in an
Institutions teams, reporting match results to the
tournament system. One Leader can be responsible
for multiple teams.
TEAM
A team is a group of players. A team represents its
Institution in the British Esports Championships.
.
CHECK-IN
The process of reporting a team’s arrival and
commitment to play in that week’s matches. Check-in
takes place the day before fixtures on the tournament
website. Only a Leader can check a team in.
MAP
A map is the main area and environment where the
game takes place.
LOBBY
Lobbies are menu screens where players can set up
the upcoming game session, change their settings,
and talk to each other. In many games, players return
to the lobby at the end of each session. In some,
players joining a session that has already started
are placed in the lobby until the start of the next.
As lobbies consume very few resources they are
sometimes additionally used as a “holding pen” for
players while waiting for the next match. Opposing
teams must be invited to the lobby for the match to
proceed.
DISCONNECT
Also known as DC. Disconnect can refer to an
Internet shortage that removes a player from a game
or a player intentionally leaving a game.
CASTING
Commentating an esports match. Commentators are
known as casters. This is short for shoutcasters, the
original term used to refer to esports commentators
which has been shortened over time.
SEEDING
The process of preliminarily ranking teams in a
tournament bracket to ensure the most fair outcome.
Each team is a seed.
FLAMING
Displaying hostility in insulting messages, usually
towards another player.
TOXICITY
Unacceptable behaviour in game, such as abusive or
derogative behaviour and chat.
BM
(also known as “Bad Manners”). This can be
intentionally obnoxious behaviour within esports in
order to frustrate or irritate the opponent, to gloat
and revel in their victory, or simply to drag the game
out and inconvenience the opponent as much as
possible.
HACKING
Also linked to in-game cheating. Hacking usually
applies to players who, through the use of a
computer bot or system, intentionally exploited
bugs and ignored the usual rules in order to achieve
superiority in-game. This is most commonly present
in multiplayer games and is combated by many
anti-cheat systems which aim to stop cheating and
hacking in-game.
AIMBOTTING
(sometimes called “auto-aim”). This is a type of
computer bot most commonly used in multiplayer
first-person shooter games to provide varying levels
of automated target acquisition and calibration to
the player.
Still uncertain on particular esports
jargon? View our A-Z esports
terminology.