Piercy
personal identities, consequential participation, and a sense of “worldness".
This
description of virtual worlds is derived from an explanation presented by Betsy Book in
“Virtual Worlds: Today and in the Future”, who defines virtual worlds as “simulated
environments accessed by multiple users through an online interface.”.
The former
description somewhat more detailed in what it specifies as a virtual world. According to
Symborski, Blackburn, and Pearce, virtual worlds must have a spatial representation,
whether that be through a graphical interface or text, which is geographically contiguous
and must be explorable by users.
Such worlds are persistent in that access is always
possible; they are invariably social in nature, which ties into the necessity for users to
have a virtual representation of themselves and, through interactions with the world and
other users, it is possible to contribute to a sort of culture or system.
The final component of virtual worlds is the most abstract, as the meaning of
‘worldness’ can vary among individuals and settings. Worldness is, at its core, the
essence of a virtual world. Worldness refers to a certain consistency in the rules,
aesthetics, and presence of a setting.
Worldness is the element which can lead to a
suspension of disbelief among users, temporarily altering their perception of a virtual
environment to that of an actual world. This sense of worldness is a key component of
World of Warcraft, as players exist within a consistent, believable world through their
computers.
Symborski, Carl, Bobby R. Blackburn, and Celia Pearce. Virtual Worlds Survey Report: A Trans-World
Study of Non-Game Virtual Worlds-Demographics, Attitudes, and Preferences. (Academia.edu, 2015).
Book, Betsy. Virtual Worlds: Today and in the Future. (Itnow48, no. 2 2006), 32-33.
Symborski, Blackburn, and Pearce, Virtual Worlds Survey Report, 2015.
Symborski, Carl, Bobby R. Blackburn, and Celia Pearce. Virtual Worlds Survey Report: A Trans-World
Study of Non-Game Virtual Worlds-Demographics, Attitudes, and Preferences. (Academia.edu, 2015).